It was considered auspicious. The Kyrgyz once divided the year into 40 weeks one for every Kyrgyz tribe , each with nine days. It shows that a precursor of the game must already have existed when Turkish people migrated from Central Asia to Anatolia in the 12th century. The oldest Toguz Kumalak boards made of stone are dated in the 16th century. Many boards are traditionally carved in wood, but nowadays they are mostly produced of plastic.
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Caribbean, South America Oware in France. Red: tournaments ; blue: other events. Perhaps it was also known by plantation slaves and their descendants in the USA see Warra.
A variant specifically designed for children is sold in Germany under the name Apfelklau "apple pilfer". The game plays an important role in the Epic of Sundjata c. It also appears to have been mentioned by the English traveller Richard Jobson who had been in Gambia in He wrote in his account Golden Trade : "In the heat of the day, the men will come forth and sit themselves in companies, under the shady trees, to receive the fresh aire, and there passe the time in communication, having only one kind of game to recreate themselves withall, and that is a peece of wood, certaine great holes cut, which they set upon the ground betwixt two of them, and with a number of some thirty pibble stones, after a manner of counting, they take one from the other, untill one is possessed of all, whereat some of them are wondrous nimble.
Since then golden counters are associated with misfortune. Oware players in Kumasi, Ghana The game has become in recent decades an important mindsport. Tournaments are held every year in Western Africa, many European countries, and in Antigua and Barbuda in the Caribbean.
In , students participated in an Oware tournament held in Mataro, Catalonia. African Oware boards are often carved from Osese wood Holarrhena floribunda and the most elaborate ones adorn the collections of ethnographic museums in the whole world. The boards sold on Ebay or African markets, however, are mostly low-quality designs, specifically made for tourists who are travelling back to their country again and which were therefore described as "airport art".
The counters are typically nickernuts. A closely related variant called Awari was created by computer scientists in the s. It was solved in by the Dutch researchers John W. Romein and Henri E. They proved that perfect play is a draw. Bowdich "The Akan term Oware was acquired from the famous king of the Ashanti kingdom called Katakyie Opoku Ware I Katakyie who usually used this game to settle dispute between married couples particularly when they were on the verge of separation.
This would happened after the king and his elders had managed to settle the case and they would charged the couple to sit down together and entertain themselves with this game. In the end, the Ashanti realized that the king needed an honour for utilizing this game to repair family issues. Hence, the O was taken to preceed the Ware to form "Oware".
Ware in Akan Ashanti means "marry". The game requires an Oware board and 48 seeds. A typical Oware board has two straight rows of six holes , called "houses", and optionally one large house at either end.
Each player controls the six houses on his side of the board, and owns the store on his right. Initially there are four seeds in each hole Initial Position Players take turns moving the seeds.
On a turn, a player chooses one of the six houses under his control. The player removes all seeds from that house, and distributes them, dropping one in each house counter-clockwise from this house. If the starting house contained 12 seeds, it is skipped, and the twelfth seed is placed in the next house. A variation common in Africa and promoted by the Ivory Coast champion allows Grand Slams to capture, if they result in the cumulative capture of more than 24 seeds thus ending the game.
If all houses of the opponent are empty, the current player must make a move that gives the opponent seeds "to feed". If the game ended because seeds continued to circle around the board and no player could capture them, they are divided between the players, when each one of them has seeds on his side. Each player gets the seeds, which are in his holes. Sometimes it is agreed that the game should end as soon as one player has captured 25 or more seeds, or each player has taken 24 seeds.
The player who captured more seeds wins the game. The game is a draw, when both players have captured 24 seeds. Special Rules for Matches Oware is often played in a match, which consists of several games, especially on tournaments. In Antigua, players usually try to be the first one to win 6 games or they try to win 3 more games than their opponent. In international tournaments, the goal is often to be the first player who wins 3 or 5 games three in Cannes, France.
Yoruba players try to win 3 games in a row. The Akan in the Ivory Coast tried to achieve 5 victories in a row, but today their goal is to win 3 games out of a match of 5. In Kumasi, players try to be the first one who wins 5 games.
In Antigua, the leftmost hole is called foot, the rightmost head and the hole next to the head, throat or neck. Usually the holes are called houses, but in Antigua a house is a kru Heavily loaded holes are known graniers, kru, kroo, krou, Aklou, odu, etc. A capture initiated by a kru is usually called "grand slam". In Barbados, the seeds are called horse nickers, which is supposed to come from arsenicals because the seeds contain some arsenic.
Giving seeds to an opponent whose holes are empty is to feed him. The seeds and the game often share the same name. Oware Endgames South to move and win. What is the shortest solution? Problem 2 South to play and win! It was played between Ralf Gering first player and a beginner second player on brettspielnetz.
El juego consiste en transferir tus piezas de una casilla a otra. Aunque actualmente lo conocemos como Mancala, realmente este es el nombre que se le da a este tipo de juegos. Por ejemplo: huecos para colocar las semilla, dos a cuatro filas y un conjunto de contadores semillas. Se utiliza un tablero, por lo general hecho de madera y 48 fichas. El objetivo del juego es capturar la mayor cantidad de semillas. Inicio del juego Antes de comenzar debes colocar cuatro fichas en cada casilla y colocar el tablero entre los dos jugadores. Las seis casillas que te quedan de frente son tuyas.
Um jogo de raciocínio lógico de origem africana
Mancala – A origem de todos os jogos?