Overview Physical Description Warforged are living constructs, made from a special combination of magic, steel, stone and fibrous materials woven from certain trees, given life and made to serve in the Last War as soldiers. Originally created by House Cannith during the last three decades of the war, the oldest warforged is no more than 35 years old in most campaign timelines. Designed to either stand a little taller than humans or a little shorter than halflings, warforged were made for a number of covert or overt missions, specially tailored by their Cannith creators to the needs of perspective clients. Physically, warforged are humanoids, with a plates of steel covering most of the surfaces of their bodies. Their eyes are usually faceted gemstones of any number of colors and while there is a mouth joint, providing warforged the capability of speech, there is no visible nose or ears although warforged can smell, taste and hear just fine. Their solid, reinforced arms end in hands with only two fingers and a thumb.

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Creation[ edit ] In the mythic past, the world was one great mass. The progenitor wyrms, the first and the greatest of dragon-kind, ruled all. The three most powerful — Siberys, Eberron, and Khyber — discovered the Prophecy. A world shattering struggle ensued. The battle split the world into three parts. Siberys became the glowing ring that surrounds the world and gave birth to the next generation of dragons.

Khyber was bound to the darkest depths and spat out various fiends and demons. However, Eberron lay between them, to heal the world, and from this sacrifice sprang all manner of living things. The Prophecy was scattered across the width and breadth of existence and lost.

Xoriat The Realm of Madness is a fourth anomalous plane existing beyond the known cosmology. Geography[ edit ] The Mortal World of Eberron is made up of seven continents surrounded by oceans and a vast underworld. Adventure primarily takes place in the central region of Khorvaire known as the Five Nations consisting of Aundair Scholarly , Breland Cosmopolitan , Karrnath Militaristic , Thrane Theocratic , Mournland Formerly Cyre , but now an uninhabited haunted zone.

Southeast is the small continent of Aerenal , ruled by elves. Frostfell is an unexplored land of ice in the north. The other two main continents are Sarlona a continent ruled by quori , creatures from the Region of Dreams and Argonnessen a continent inhabited by dragons.

The world of Eberron has twelve moons ; some sages believe there is a thirteenth moon that has vanished or is invisible to the naked eye. Siberys, the Dragon Above, is the name given to the planetary rings which surround the planet.

Khyber, the Dragon Below, is the name given to the underworld, and is similar to the Underdark in many other settings. According to the creation story, the world was formed when the progenitor wyrms changed their form into what they are now.

Aerenal[ edit ] Aerenal is an island continent inhabited by elves that lies to the southeast of Khorvaire. There they established their own nation where a court of Undying rules over the living. Argonnessen[ edit ] A continent to the far east of Khorvaire and south of Sarlona. The continent of Argonnessen is almost totally unexplored by any race of Khorvaire because it is inhabited primarily by dragons. The continent went to war with Aerenal and destroyed the giant civilization.

Argonnessen occupy the southeastern part of the world. Off of Argonnessen lies the island of Seren. Argonnessen and Seren are for the most part off limits to the "lesser races" which includes almost everyone except a dragon. The continent and island are also inhabited by dragon-worshipping human barbarians. Some of the dragons rule cities and kingdoms. One race that seems common on the continent is the dragonborn.

It is believed that several large island land masses exist beneath the sheet of ice, though it is unknown. Frostfell[ edit ] The frozen wasteland to the north known only as the Frostfell is as enigmatic as it is cold.

There is only one recorded expedition to the Frostfell from Khorvaire and it was little more than a notch in a belt than a true exploratory mission. Khorvaire is home to the five nations of Aundair, Breland, Cyre, Karrnath and Thrane, as well as other smaller states.

Most of the published material for the Eberron campaign setting concerns Khorvaire and its residents. Sarlona[ edit ] Sarlona is a continent to the east of Khorvaire; it is the cradle of human civilization as it was once the only continent featuring the presence of the human race.

Sarlona is home to both humans and kalashtar. Originally a pirate hideout built among the ruins of a giant city, it now serves as the first stop for travelers to the continent.

Khyber[ edit ] Said to be the body of one of the three Progenitor Dragons that created the world of Eberron, Khyber is a massive subterranean realm beneath every continent that is filled with danger, dark secrets, and untold treasure. The Dragonmarked Houses[ edit ] The Dragonmarked Houses are thirteen extended families which control most business throughout Khorvaire, that are based on bloodlines descended from families that first manifested dragonmarks.

Within the houses, only a small percentage of every generation manifest dragonmarks, which are marks on the body that grant spell-like abilities to those born with them. These dragonmarks are designated by taking the Least, Lesser or Greater Dragonmark feat or taking levels in the Dragonmark Heir prestige class.

There used to be thirteen dragonmarks but only twelve remain. Each family possesses only one type of mark, and only one or two races can manifest a particular type of mark. With the exception of House Phiarlan and House Thuranni which both possess the Mark of Shadow , each house exclusively has one type of dragonmark.

Talent is considered a better choice. Most common people have at least a small amount of House blood in their ancestry, usually unnoticed. Dragonmarks come in five forms: aberrant, least, lesser, greater, and Siberys. Aberrant dragonmarks are deviations from normal marks and are not recognized by the dragonmarked houses. People who have aberrant dragonmarks are commonly believed to have been warped by Khyber, the Dragon Below.

Least, lesser, and greater dragonmarks can be gained by taking the appropriate feats or taking levels in the Dragonmark Heir prestige class.

These types of marks must be taken in order. The Siberys mark is the greatest mark, but someone cannot have both a least, lesser, or greater mark along with a Siberys mark. A Siberys mark is gained by taking the Heir of Siberys prestige class.

In 4th edition, dragonmarks are gained by taking the feat associated with the mark, and its power can be increased by choosing the corresponding dragonmark paragon path. Another family line known as Vol possessed an additional dragonmark known as the Mark of Death, but that line was mostly destroyed in a conflict between dragons and other elves.

Only one heir remains today named Erandis Vol , but because she is a lich she cannot use her dragonmark. However, she tries to gather information to restore the mark through the Order of the Emerald Claw and the religion known as the Blood of Vol. The worst punishment for a member of a dragonmarked house is called excoriation. It is similar to excommunication in that the other members of the house are not allowed to have any contact with the excoriate under threat of severe punishment themselves.

Excoriates may not even avail themselves of the publicly available services their house provides. Excoriation is the punishment for only the worst offenses that dishonor the house. If the person survived excoriation, the missing dragonmark would regrow on a different part of the body and continue to function, but its use caused severe pain to the person.

The Dragonmarked Houses are the cornerstone of the economy of Khorvaire. Most banking, security, communications, transportation and fabrication are run by the Dragonmarked Houses. The Houses use their exclusive access to the powers of dragonmarks to sustain their economic empires that extend far beyond arcane powers of the dragonmarks themselves. The houses can attribute most of their success to their meticulously crafted reputations for standardization and quality that have elevated bearers of dragonmarks with a status that mundane wizards and artificers cannot possibly match.

Their scarcity makes them valuable and a frequent goal of quests. Dragonshards are hard, translucent rock or crystal fragments with swirling, pulsating veins of color suspended within them. The veins have the appearance of dragonmarks. Although dragonshards are translucent, their glowing veins give them a distinctive color and make them look almost alive.

Siberys shards fall from the Ring of Siberys that encircles Eberron. They contain a pulsating swirl of golden veins. Siberys shards are the rarest type of dragonshard, and the type most closely associated with the dragonmarked houses. Because of their scarcity and importance to powerful groups, a new find of Siberys shards is often the focus of intrigue or theft. They are sometimes called sunstones or starmotes, or simply dragonshards, because of their association with the dragonmarked houses.

Siberys shard items focus or enhance the power of dragonmarked characters, and can enhance psionic powers. Dragonmarked houses are of central importance to the economy and society of Khorvaire, so their artificers have both the means and the need to develop methods to enhance the power of dragonshards. The resulting proliferation of Siberys shard items range from devices focused on enhancing the power of a specific mark to generalized tools that work for anyone who bears a dragonmark.

Kalashtar psions and the Inspired lords of Riedra have found a way to harness the power of Siberys shards by undergoing a painful process that embeds a shard in their body, providing enhanced mental or physical abilities. Khyber shards are found beneath the earth near layers of magma or sulfur vents, typically growing on volcanic cavern walls.

They are found throughout Eberron but are particularly common in areas known for fiendish activity, such as the Demon Wastes. Khyber shards have a smoky appearance, with writhing midnight blue to oily black veins running through them. They are sometimes known as nightshards or demonstones. Khyber shard items have an affinity for binding magic. They are common components of binding diagrams, soul trapping spells and similar magic associated with binding creatures.

Eberron shards are found buried in shallow soil in clusters encased in geodes. They are found only in Khorvaire and Aerenal. Eberron shards have a pinkish appearance and churn with crimson blood-red swirls. They are commonly known as bloodstones. Eberron shard items store magical energy or psionic power as spellbooks, spell-storing items or psionic power stones.

Intelligent magical items often incorporate Eberron shards. Their magical affinity is very broad compared to the specific powers of Siberys and Khyber shards. Spellcasters can attune Eberron shards to a specific spell, enhancing the power of that spell when it is cast on the shard, and they can encode their spells in shards instead of scribing them. Dragonshards can be crafted to power magic items , artifacts and constructs, or to augment dragonmark abilities.

Dragonshard items vary in power depending on the purity of the dragonshard used. They are rarely large enough to craft into items of significant size; most often, small dragonshards are formed into jewelry. Larger dragonshards, up to the size of a fist, can be crafted into larger focus items. Dhakaan[ edit ] Dhakaan was an ancient goblinoid empire that dominated the continent of Khorvaire , until the coming of the extraplanar Daelkyr 16, years ago.


World of Eberron

Type: Warforged are monstrous humanoids with the half-construct subtype. Size: Warforged are Medium creatures and thus receive no bonuses or penalties due to their size. Base Speed: Warforged have a base speed of 30 feet. Languages: Warforged begin play speaking Common, and do not gain any bonus languages from possessing a high Intelligence score.


Warforged Titan

The first warforged were mindless automatons, but House Cannith devoted vast resources to improving these steel soldiers. An unexpected breakthrough produced fully sentient soldiers, blending organic and inorganic materials. Warforged are made from wood and metal, but they can feel pain and emotion. Built as weapons, they must now find a purpose beyond the war.


Edit 3. This gives them certain benefits of constructs like immunity to poison and not needing to sleep, eat, or breathe, but they are still affected by mind altering spells and stuns. Warforged also can be healed by magic, but only half as much as normal Warforged have a base speed of 30 feet. Composite Plating: This trait gave warforged a boost to armor but at the cost of not being able to wear armor or robes. Natural weapons that can do 1d4 damage.


Among the first warforged created during the Last War, titans are a small step forward from massive, mindless war golems. Warforged titans are not true living constructs like other warforged; they are barely sentient, with just enough intelligence to follow changing commands in the heat of battle. Powerful Charge Ex : Thanks to its Powerful Charge feat, a Huge warforged titan deals an extra 3d6 points of damage when it charges. A Gargantuan titan deals an extra 4d6 points of damage when it charges. Construct Traits: A warforged titan has immunity to poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting spells and abilities charms, compulsions, phantasms, patterns, and morale effects , and any effect that requires a Fortitude save unless it also works on objects or is harmless.

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