DUNGEONS AND DRAGONS DEMONOMICON PDF

In the Planescape line of game products, the lord of the lowest circle of hell was initially unnamed. His origins are explicitly defined as the leader of a rebellion against a forgotten god of good. The Realms Asmodeus differs from the core character: he has only become a full god in the wake of the Spellplague, while the core version has been a god for millennia. His character is consistent with the generic presentation, however: he is the undisputed master of the Nine Hells. He consumed the divine spark of Azuth, and through it achieved godhood during the Spellplague. This means that, while before the Spellplague he was Lord of the Nine Hells, and a powerful immortal being, he only became a god after the Spellplague.

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White Dwarf reviewer Megan C. Evans referred to the grues as "a collection of terrifying beasties from the Elemental Planes". These include various races of demons and devils that are of an evil alignment and hail from the Lower Planes. All fiends are extraplanar outsiders.

The most common types[ edit ] Demons[ edit ] The most widespread race of fiends are the demons, a chaotic evil race native to the Abyss ; they are rapacious, cruel and arbitrary. The Abyss and its population are both theoretically infinite in size. Pit fiends are the most powerful baatezu, though even the strongest pit fiends are surpassed by the Lords of the Nine , or Archdevils, whose ranks include Baalzebul , Mephistopheles , and Asmodeus.

Unlike the demons, the devils arranged themselves through a strict hierarchy. Like the demons, the devils are scheming backstabbers; while a demon only keeps its words when it is convenient for it, a devil keeps its word all too well; though being used to exploiting repressive bureaucratic machinations to the fullest, always knows all ways around the letter of a contract to begin with. The yugoloths are manipulative, secretive, and mercenary by nature, often acting as soldiers for deities in their own private wars, or even at times aiding both sides of the Blood War.

In 4th Edition, the yugoloths are considered to be demons, and their previously standard naming convention of "loth" is replaced by "demon" Ex. In fifth edition, yugoloths are listed as neutral evil fiends under their original names. Demodands were introduced in the 1st edition supplement Monster Manual II , renamed as Gehreleths in the 2nd edition Monstrous Compendium Outer Planes Appendix , and reintroduced as demodands in the 3rd edition sourcebook Fiend Folio.

In 2nd and 3rd editions, the three types are farastu, kelubar, and shator. Hordlings[ edit ] The hordlings are fiends that form the hordes of the Gray Waste of Hades. They first appeared in the 1st edition supplement Monster Manual II.

Hordlings wander the Gray Waste preying upon everything they come across, even other hordlings. Hordlings vary greatly in appearance. It is said that Hordlings evolved from Larvae whose hatred was so unique, their souls became individual. The hordlings can be summoned using an artifact known as the Bringer of Doom, which was created around the time of the Invoked Devastation of Greyhawk.

Hordlings are the most common inhabitants of the Gray Waste. They also occasionally roam the other Lower Planes as well. Kython[ edit ] The kythons not to be confused with kytons, which are chain devils Baatezu are distinct from the other fiends in that they did not originate on any of the lower planes. The results were eyeless reptilian creatures with insectoid traits and neutral evil traits. As the kythons matured, they took on varied forms.

None of them were loyal to the fiends that created them. Because kythons originated on the Material Plane instead of the Abyss or another lower plane , they are also called earth-bound demons.

Kythons are only interested in eating and breeding. They have spread rapidly across the Material Plane. The current hierarchy of kythons, from the weakest to the strongest is: broodlings, juveniles, adults, impalers, slaymasters, and slaughterkings.

Eventually, with more time, kythons will grow into newer and more powerful forms. Kythons closely resemble xenomorphs. In 5th edition they come from the Feywild and are exiled to the Gray Wastes of Hades. In 5th edition they originated in the Nine Hells. This is markedly different from the portrayal of Slaadi in all prior editions of the game, when they were Chaotic Neutral natives of Limbo and thus not fiends.

Half-fiends and fiendish creatures[ edit ] The cambions whose name comes from a different kind of mythological, demonic creature are simply half-fiends; hybrids of fiends and non-fiendish creatures, often humans or other humanoids. Cambions are typically created through fiends raping mortals or seducing them after shape-shifting , although some of the most depraved beings actually participate willingly. Those cambions that actually survive birth typically look like grotesque, hellish variants of their mortal progenitors, having wings, claws, fangs and often many other features that reveal their fiendish origins.

Cambions are usually outcast, being feared and hated in mortal societies for their fiendish origins and being derided by pure-blooded fiends for their impure heritage. A variant of cambion called durzagon is described in Monster Manual II and is the hybrid of a devil and an unsuspecting duergar.

They typically look like fearsome travesties of beings from the material plane. Most fiendish species are divided into a number of variants, usually in a hierarchy of increasing power and cunning. Other fiends not associated with a specific group[ edit ] Abominations — Chichimec, phane, infernal, dream larva, phaethon, xixecal, hecatoncheires — the unwanted offspring of deities.

Abyssal Drake — the result of an ancient breeding program that combines the nastiest elements of demons, wyverns, and red dragons. From the Abyss plane. Of the Acheron plane. Unfortunately, they are neither as powerful or as numerous as the fiends and have lost much over time.

Long ago, avari dwelt in a large central community, but their many wars shattered their unity, forcing them to live in isolated clan in desolate areas of the planes. They dwell there in dank caverns filled with bats, and inhabit similar environs when found on the Material Plane. Of the Gehenna plane. Their origin is surrounded in mystery — perhaps they were demons made from snow, perhaps they are exiles from a frozen realm, or perhaps they have always been here, lurking.

Their home plane is unknown. Diurges live to serve the evil lords of Darkrealm, but are occasionally ordered to travel to the Material Plane to spread chaos. These beings are extremely sadistic, hating everything that lives, and willing to manipulate anyone in the process of achieving their goals. They are horrible conquerors, subjugating other life forms ruthlessly, and causing pain wherever they go.

Their lack of individual greed enables them to better work together towards this common goal. Of the Gray Waste of Hades plane. Appear in the lands haunted by the Ebon Triad.

Hellchain Weaver — eight-legged mass of chains made entirely of cruel hooks, barbed chains, and jagged iron. Of the Nine Hells of Baator plane. Of the Pandemonium plane. Of the Gray Waste plane. Their lairs in the great ash deserts of Carceri always include impressive defenses, as each utukku must defend itself from all competitors.

Utukku want no part of the intrigues of other fiends, and prey on any demons and devils they meet. Of the Carceri plane. Of the Gray Waste. They kept intact the terms they had been replaced with, using both when applicable to appeal both to older players and those who played in subsequent editions of the game. Reception[ edit ] Fiends were considered among the "standard repertoire of "Monsters"" of the game by Fabian Perlini-Pfister. Fiendish Codex I: Hordes of the Abyss attributes it to an offshoot of the primordial battles between law and chaos, continued out of violent and sadistic stubbornness.

When he and his followers take on demonic traits to better combat their foes, these angels, now deemed devils, are either exiled to or granted depending on perspective their own plane, where they fight the Blood War without disturbing the primordial lords of order. This is depicted as possibly being self-serving historical revisionism. The demons are drawn to this and seek to reclaim it.

ALISTAIR MACLEAN PUPPET ON A CHAIN PDF

Demogorgon

He is described as one of the most powerful of all demon princes, a two-headed reptilian being standing 18 feet tall and commanding a massive array of magical and psionic abilities. Orcus is immune to poison, death rays, and petrification. Immunities are noted to be common traits of demon princes. He is accompanied by powerful demons and groups of followers.

5495 TELEVES PDF

Unleash the hordes of the Abyss! Demonomicon presents the definitive treatise on demons and their masters, the demon lords. Within its many layers lurk powerful demon lords and fiendish hordes eager to be unleashed upon unsuspecting worlds. It gives Dungeon Masters ready-to-use encounters and mechanics to make demons exciting elements in their home campaigns. It was published in July

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