DND GHOSTWALK PDF

Tolar Dungeon of the Mad Mage. I picked up Ghostwalk a couple of days ago, and just finished my first read through last night. Then check out the LA-assignment thread! Is Ghostwalk any good? A few interesting pieces of equipment: I used a lot of spells from the book to make a not-required-to-be-evil dread necromancer variant called the Spirit Guide that focused more on ghosts than zombies and skeletons and stuff.

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Contents[ edit ] The central locale for the Ghostwalk setting is a city called Manifest, a mausoleum city built atop a geological feature known as the Veil of Souls which leads the spirits of the departed on to the True Afterlife. In the immediate surroundings of the city of Manifest, the ghosts of the dead may cross the barrier into the land of the living and interact with their loved ones as translucent beings forged of ectoplasm, their ghost bodies marked by whatever injuries killed them and often driven by some craving for some aspect of the living world, such as music or food.

A manifested ghost may fairly easily be returned to his body by resurrection magic and so in the City of Manifest one may die a great many times and be returned to his body with no harmful side effects.

The one danger in exploring the other side of death as a ghost is the Calling, an unshakable urge that overcomes ghosts at some point in their unlife that drives them to forsake the world and pass into the True Afterlife. Such a transition is permanent and marks the end of a character While all sentient races have spirits, only the human and demihuman races human , half-elf , half-orc, elf , gnome , dwarf , and halfling can travel to Manifest and live again as ghosts.

A great many nonhuman races are jealous of this gift, and have sought to destroy Manifest throughout its history. Several times they have succeeded, razing the city to the ground, forcing it to be rebuilt atop its own ruins. This has resulted in an underworld of forgotten catacombs, all that is left of the many cities left behind. Below these are vast natural caverns and tunnels that increase in size and complexity surrounding the Veil of Souls.

All of these are filled with all manner of monsters and villains, but also treasures lost. Hence Manifest is home to adventurers as well as mourners and the dead Of the enemies of the City of Manifest, perhaps the most persistent are the Yuan-ti, snake people who long for power and immortality and thus hate everything the city stands for.

Chapter summary[ edit ] Introduction: Includes information on the campaign options and the general concept of Ghostwalk and the city of Manifest itself. All About Ghosts. The two ghost classes are introduced: The Eidolon and Eidoloncer as well as several prestige classes involving ghosts. New Skills and Feats are also introduced as well as new equipment, spells and magical items. The City of Manifest Has information on the City itself as well as its history and new gods unique to the setting.

The Ghostwalk Campaign: Provides information on how to run adventures in the setting as well as themes and enemies often encountered.

Countries: Documents countries that exist around the city of Manifest and their relationship to the city.

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DND GHOSTWALK PDF

The central locale for the Ghostwalk setting is a city called Manifest, a mausoleum city built atop a geological feature known as the Veil of Souls which leads the spirits of the departed on to the True Afterlife. Anything interesting that can be done with Ghostwalk? Yeah, according to Sean K Reynolds it was the very last book published for 3. Beholder Drow dark elf Githyanki Illithid mind flayer Lich. Searching this subreddit only turns up eight posts.

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Still, it packs an unreasonable amount of nations, conflicts, and plot hooks into its small region. Beneath its sprawling congestion are a series of caves, ready-made for dungeon crawling. These lead to the realm of the Deathwarden Dwarves who guard the Veil of Souls, the gate between the worlds of life and death. The path to the Veil is the titular Ghostwalk. Above the dwarves is Manifest. Once a simple camp established amidst the woods of the Elvish dead, known as the Spirit Wood, it has become a thriving metropolis built on the trade of the Ghostwalk. Thousands of people around the world send their bodies to Manifest, where they send them through the Veil into the afterlife in the hopes of easing their passing through the afterlife.

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