COMPUTER GRAPHICS 2ND EDITION DONALD HEARN AND M.PAULINE BAKER PDF

About this title For junior- to graduate-level courses in computer graphics. Assuming no background in computer graphics, this junior- to graduate-level course presents basic principles for the design, use, and understanding of computer graphics systems and applications. The authors, authorities in their field, offer an integrated approach to two-dimensional and three-dimensional graphics topics. From the Back Cover: The basic principles for the design, use, and understanding of computer-graphics systems and applications are presented in this third edition, along with OpenGL programming examples. Both software and hardware components of graphics systems are thoroughly discussed, and an integrated approach is used to relate two-dimensional and three-dimensional graphics topics.

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Hearn and Baker do an excellent job of explaining difficult 3D concepts. The examples are clear, the C code is very useful, and the diagrams are most helpful. The book is well-written, concise, and From the Publisher Reflecting the rapid expansion of the use of computer graphics and of C as a programming language of choice for implementation, this new version of the best-selling Hearn and Baker text converts all programming code into the C language.

Assumi For junior- to graduate-level courses in computer graphics. Also, widely used for professional self-study. Reflecting the rapid expansion of the use of computer graphics and of C as a programming language of choice for implementation, this new version of the best-selling Hearn and Baker text converts all programming code into the C language. Assuming the reader has no prior familiarity with computer graphics, the authors present basic principles for design, use, and und You easily download any file type for your gadget.

Pauline Baker. I really enjoyed this book and have already told so many people about it!

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[PDF.73ui] Computer Graphics, C Version (2nd Edition)

Introduction, Application areas of Computer Graphics, overview of graphics systems, video-display devices, raster-scan systems, random scan systems, graphics monitors and work stations and input devices p. Filled area primitives: Scan line polygon fill algorithm, boundary-fill and flood-fill algorithms p. UNIT III : 2-D geometrical transforms : Translation, scaling, rotation, reflection and shear transformations, matrix representations and homogeneous coordinates, composite transforms, transformations between coordinate systems. UNIT IV : 2-D viewing : The viewing pipeline, viewing coordinate reference frame, window to view-port coordinate transformation, viewing functions, Cohen-Sutherland and Cyrus-beck line clipping algorithms, Sutherland —Hodgeman polygon clipping algorithm p. Basic illumination models, polygon rendering methods. UNIT VIII : Computer animation : Design of animation sequence, general computer animation functions, raster animation, computer animation languages, key frame systems, motion specifications.

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